Yes, I know this is one of these articles that is just about the most ridiculous. But I’m not here to argue about the validity of what I wrote, and I’m not going to argue with anyone who disagrees with me.
Well, I hope you realize how ridiculous it is to say that “dangling modifiers” are funny or funny enough. I just pointed out a few examples because I wasn’t sure if the modifier was funny or not.
Let me explain. Im not going to tell you how to use dangling modifiers. But I think the fact that it is used in movies and TV shows and video games make dangling modifiers to have a certain degree of “art” going for it.
There are a few examples of dangling modifiers that are used in movies and TV shows and video games. For example, in the video game game “Call of Duty,” the “Dangling modifier” is used in several of the dialogue options. One example is when a character says, “You’re gonna have to watch out for the little fellow”, the “Dangling modifier”, which is in the first dialogue option, says, “The little fellow is a little fellow.
I thought I had seen the last of the Dangling modifiers in the previous video game, Call of Duty, but I was wrong. The Dangling modifier is now the same for the first option, in the second option, and in the third option. For example, in the third option a character says, I think we should all take a walk, the Dangling modifier says, We should all get some exercise.
The third dialog item in your main dialog is actually a modifier to the Dangling modifier. It says, The Little Fellow is a little fellow.
The Dangling modifier is a modifier to the Dangling modifier, and it’s different in every character’s context. So, the first option, the Dangling modifier, says, We should all take a walk. The second option says, We should all get some exercise. The third option says, The Little Fellow is a little fellow.
The first option is used to change the default meaning of a modifier to something else, so that it doesn’t have to be explicitly stated. The second option is used to change the default meaning of a modifier to something the character isn’t trying to change, so that it doesn’t have to be explicitly stated. The third option is used to change the default meaning of a modifier to something the character is trying to change, so that it doesn’t have to be explicitly stated.
The dangling modifier example above is more about the “what if” nature of the modifier. In the first two cases, we’re saying that a modifier is “dangling” by default; the third example is more about how the modifier is “dangling”, which is a little more about how it is implied to be.
The second example might seem a little strange at first but the context is that an argument that a modifier is “dangling” is used to demonstrate that it is a good idea to change the modifiers meaning.