I think it’s the “What if” part of the sentence. It’s not difficult if you know the answer to the question. But it’s a little harder if you don’t know the answer.
I think the hardest part is the What if part. Its usually the part that makes you feel like you’ve lost control. Its one of those things that is a little harder to read because you just know that if you didn’t know the answer you probably wouldnt be able to read it anymore.
For those who haven’t seen the game, Deathloop is a time-based stealth game with a twist. Its a game with “time loops.” The goal of the game is to take out eight Visionaries by assassinating eight people in a day. This is a bit different than the majority of other stealth games, because Deathloop is only able to take out eight people in a single day because the game is self-contained.
This is where things get a bit confusing. The game’s logic is basically: You have to kill each of the eight Visionaries in a day at the same time, so you have a finite number of kills. When you’re in a time loop, you have to keep doing what you’re doing, which is essentially the same thing. The problem is that the game has to do something in the exact same order each time.
Another issue is that we’re told there are 8 Visionaries, but there are actually only 4. Thats because, apparently, the first Visionary was a huge dick, and the second one is the big dick, and the third is the little dick, and the fourth is the dick with the big dick, so Colt had to kill all of them (and then kill again) in reverse order.
Yeah, we know what youre thinking. The only thing that isnt the same every time is the order in which the enemies spawn. The other issue is that theyre spawning all over the place. There are no checkpoints, and if you die it takes so long to respawn that you wont make it back to the island until the next day.
This is a problem on two levels. On the one hand, there are no time limits on the game, so you can replay a section of the game until you have an idea of how it all works. On the other hand, there is no way to know if you have just made a mistake, since the game only gives you a visual representation of the enemies that spawn, not their actual names.
But it seems like there are no easy fixes for this. If you think your enemy is a bad guy, then you’re going to have to play the game again in order to see if you were just wrong. If you think your enemy is a good guy, then you’re going to have to replay the game before you get to grips with the game’s quirks.
Well, that’s the thing. After playing Deathloop, I’m not sure I am entirely convinced that my enemy is really a bad guy. The game’s story makes you feel like you’re in control of your character, so if you think your enemy is a bad guy, then you’ll be able to see how he thinks, act, and reacts to you.
I think the game is well on it’s way to figuring out if your enemy is a good guy or a bad guy. There are a lot of little things that make the game seem as though youre playing in the game you played in. After all, if something happens in Deathloop you can change the game and start over.